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5 Man Rules



5 on 5 non-contact flag football Rules


The Basics

* A coin toss determines first possession.
* The offensive team takes possession of the ball at its 5-yard line and has four plays to cross midfield.

* Once a team crosses midfield, it has four plays to score a touchdown.

* If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line, or the spot of the ball if it was 4th down, unless the ball was within the opponents 5 yard line in which case the ball will be brought out to the 5 yard line. 

* If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line or the spot of the ball if it was 4th down.

* On 4th down the offense can choose to use their 4th down to go for the first down or TD. OR to give the ball back to the other team on their own 5 yrd line, in effect a punt.

* All possession changes, except interceptions, start on the offense’s 5-yard line, unless the opposition went for it on 4th down.

* Interceptions may be returned, with the exception of the conversion.

* At half time possession changes to loser of coin toss unless deferred.

* The clock does not stop at any time for incomplete or out of bounds during the REGULAR SEASON. During the PLAYOFFS, the clock will stop on incomplete passes, out of bounds, scores, and change of possessions UNDER 1 minute in the 2nd half only.

Roster Rules/Restrictions

Teams must field a minimum of five players, if only 4 players are available they will be permitted to play but the other team can still play with 5.
Teams consist of up to 10 players – five on the field, with up to five substitutes.

Teams CANNOT add players to their roster after week 3

Players MUST HAVE played a MINIMUM of 3 games to be playoff eligible 


Games are played to 40 minutes running time (league play).  If the score is tied at the end of the game, it will be a tie, with the exception of the playoffs/Championships.

Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.
Each team has two 30-second time-outs PER GAME.

Officials can stop the clock at their discretion.

Teams MUST allow the opposing team to get set ONLY after a change of possession. 

The clock does not stop at any time for incomplete or out of bounds during the REGULAR SEASON. During the PLAYOFFS, the clock will stop on incomplete passes, out of bounds, scores, and change of possessions UNDER 1 minute in the 2nd half only.



6 points

Extra point:
1 point (played from 5-yard line) or
2 points (played from 10-yard line)

2 points

Retuned Extra Points:
2 points

*The quarterback cannot run with the ball.

*Offense may use multiple handoffs.
“No-running zones” located five yards from each end zone and five yards on either side of midfield are designed to avoid short-yardage, power-running situations.
*The player who takes the handoff can throw the ball from behind the line of scrimmage.
*Once the ball has been handed off, all defensive players are eligible to rush.
*Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving/jumping).
*Laterals or pitches are not allowed beyond the line of scrimmage.


* All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
* Only one player is allowed in motion at a time.
* A player must have at least one foot inbounds when making a reception.


* Shovel passes are allowed.
* The quarterback has a seven-second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect.
* Interceptions may be returned, with the exception of the extra point conversion.
Dead Balls

The ball must be snapped between the legs, not off to one side, to start play.
Substitutions may be made on any dead ball.
Play is ruled “dead” when:
* Ball carrier’s flag is pulled
* Ball carrier steps out of bounds
* Touchdown or safety is scored
* Ball carrier’s knee hits the ground
* Ball carrier’s flag falls out
Note: There are no fumbles. The ball is spotted where the ball hits the ground.

Rushing the Quarterback

All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.

Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember, no blocking or tackling is allowed.

On-Sides Kick
Any team that is down by 12 points or less with under 2 minutes to play will be allowed to attempt an On-Sides Kick play.

The OFFENSE will attempt a play from their 5 yard line and must get to at least midfield. If successful, they will get the ball back at the spot. If unsuccessful, the DEFENSE will receive the ball at midfield.


If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game.


Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game and suspended from the league. Any physical contact deemed aggressive and harmful in nature, player will be banned for one calendar year, second offense will result in a lifetime ban form the league.

All penalties will be called by the referee.


* Offsides
Five yards

* Interference
10 yards and automatic first down

* Illegal contact
(holding, blocking, etc.)
5 yards  

* Illegal FLAG pull
(before receiver has ball)
5 yards

* Illegal rushing
(starting rush from inside 7-yard marker)
5 yards


* Illegal motion
(more than one person moving, false start, etc.)
5 yards

* Illegal forward pass
(pass thrown beyond line of scrimmage)
5 yards

* Offensive pass interference
(illegal pick play, pushing off/away defender)
10 yards

* Flag guarding
10 yards (from spot of penalty)

* Delay of game
Clock stops, 5 yrds.

Referees determine incidental contact that may result from normal run of play.
Only the team captain may ask the referee questions about rule clarification and interpretations.

Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.


*ALL extra points ARE returnable for 2 points
*If the QB attempts a pass that is batted in the air, ANY offensive player can catch the batted ball and try to advance the ball. 
**The ball is spotted where the ball is, not where the flags are pulled*** 
*If an offensive player is tripped and falls forward, it is at the referees discretion where the spot of the ball is place

*There are no kickoffs, and no blocking is allowed.

Inspections must be made. Mouth pieces are optional. Jerseys must not cover the flags, no jewelry. 

Flags must be pop sockets

There are no color restrictions on flags

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